Vancouver · PMP · Unity

Game producer shipping real titles.

From a 14M-install mobile parkour game to current sports and offroad projects. Looking for Associate / Intermediate Producer roles on collaborative studio teams.

Full-cycle production Jira / Agile Contractor pipelines Hands-on Unity

Selected work

Three production stories — ship, systems, sports.

SWAGFLIP — Parkour Origins

Shipped / live

Producer & Developer · JR Studios · Mobile

Result
14M installs · 4.3 rating
Team
In-house + outsourced contractors
Tools
Unity · Jira / Trello · Agile

The problem

Ship a polished parkour game with a lean indie setup — coordinating contractors, keeping scope honest, and getting to a live product players would stick with.

What I owned

  • End-to-end production: milestones, dependencies, reviews, and delivery
  • Cross-discipline coordination across art, design, and engineering
  • Schedule and budget discipline through iterative planning (on time, under budget)
  • Live quality bar after launch

How we ran it

Broke work into iterative slices, ran regular progress updates and reviews, and used lightweight Agile tracking so contractors always knew the next milestone. Stayed close to the build — not just the board — so quality calls happened early.

Outcome

SWAGFLIP reached 14M installs at a 4.3 rating — full cycle from production through ship and live operation.

What I’d carry into a studio

Clear milestone language for mixed teams, early risk calls on art/dev handoffs, and a habit of playing the build before trusting ticket status.

True Dirt Offroad Racing

In development

Producer & Developer · JR Studios · Unity

Illustrative concept still (in-engine capture coming).

Focus
Procedural truck destruction
Production
Jira milestones · outsourcing
Status
Active development

The problem

Build an offroad racing game where a signature system (procedural truck destruction) stays fun and shippable while art and features move through an outsourced pipeline.

What I own

  • Production planning and Agile milestone tracking in Jira
  • Coordination of outsourced work against an evolving vertical slice
  • Hands-on development of the procedural truck destruction system
  • Keeping scope tied to what the next milestone actually needs

How we’re running it

Jira milestones as the source of truth, regular contractor check-ins, and tight coupling between destruction tech and vehicle feel. Production and implementation sit in the same loop so technical risk doesn’t hide until late.

What this shows a studio

Comfort producing and understanding technical feature work — useful for tech-leaning producer seats where you partner with engineers without needing to be the only expert.

Freeride MTB

In development

Producer & Developer · JR Studios · Unity → Steam MVP

Team
2 people
Window
~6 months to Steam MVP
Focus
Freeride · trails · wear

The problem

Stand up a freeride MTB vertical slice for Steam with a tiny team — clear roadmap, honest scope, and a sports feel that plays well early.

What I own

  • Roadmap, milestone planning, and vertical-slice scope
  • Day-to-day production decisions: what makes the slice vs. what waits
  • Building core freeride systems and integrating trail / wood-feature / wear pipelines
  • Keeping a shippable MVP definition visible so the team doesn’t wander

How we’re running it

Short milestones aimed at a Steam-ready MVP, with production and implementation tightly shared. Prioritizing readable freeride fantasy (lines, features, wear) over feature sprawl.

What this shows a studio

Sports passion plus current production ownership — and proof you can set a quality bar and a timeline when the team is small and every week counts.

About

I’m a PMP-certified game producer in Vancouver. For the last 6+ years I’ve produced and built Unity games end-to-end — shipping SWAGFLIP to millions of players and currently producing True Dirt and Freeride MTB. I’m looking to bring that ownership into a collaborative studio team as an Associate / Intermediate Producer.

Certifications: PMP (2024) · Agile with Atlassian Jira (2024) · Google Project Management Certificate (2024)

Contact

jordross@gmail.com 778-986-1608 Vancouver, BC